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Potion of true seeing angband12/18/2023 I love the game, it has been a big part of my life, and i am grateful to everyone that has kept it alive for this long. Old versions are always an option.I can't recommend the game any more than i do. Game has my absolute seal of approval, even if i strongly disagree with the decisions made by the current dev team. I have been playing DCSS on and off for the past 9 years. I started playing DCSS on January 25 2011. I stopped playing nethack because i found DCSS. My last recorded game was on July 27 2011. I have 28 wins, a couple of not too long streaks in that game, and i have at least two wins with every background. Played until i had the game so figured out that i was able to win any given character. Had more than a couple of attempts offline while learning the game, me being a depressed socially anxious teenager, not wanting to deal with criticism and toxicity from online communities. My first online game was in October 11 2010. I started with Nethack about 10 years ago. DCSSs community is larger, and they have some more new player friendly UI. There are other differences but these are some of the main ones. You are expected to be able to kill everything by the end of the game. Monsters are almost always "fair" although sometimes out of depth. (IMO this is one of the hardest hurdle to DCSS) Dungeon levels are smaller but can still be tedious especially in branch endpoints. There's a lot of depth here, but it can be overwhelming at the beginning. Character development is a combination of gear, xp levels, and user chosen proficiencies. Autoexplore exists (along with tab fighting), but if you watch the really good players they don't use it, because they want to control the explored area and manage escapes. It's very easy for newer players to die repeatedly because they get themselves in bad places. Survival depends on planning escapes and running long before stuff gets bad. Expectation is to "clear" every floor before proceeding to the next, except for maybe some tough monsters left for later. Races (and god choices) make the main gameplay differences Procedure through dungeon is forced (mainly by XP). Monsters may be "unfair" and you are expected to detect and avoid those.ĭCSS: Classes are distinguished only at the beginning. Lots of isolating monsters and teleporting them away. Character development is mainly through levels in the early game and by gear/consumables (stat potions) in the mid/end game Dungeon levels are large, vaults are huge with tons of monsters and can be time consuming. Autoexplore would be often likely to end in character death. Levels can be regenerated infinitely so grinding is optional (this is a key gameplay difference) Survival depends on knowing what dangers are around you and managing escapes (especially instant escapes which are reasonably plentiful) Because knowledge is so important, autoexplore does not and probably will never exist. The style of the games are very different, and depending on your friends preferences they might prefer one over the other.Īngband: Classes play very differently, races not so important Proceed through dungeon at own speed. Being heavily into obscure computer games isn't common among people I know, so it's nice to have a big online community to draw on for advice and sympathy. One final thing: DCSS has a lot of players, so the subreddit here and on the Tavern are full of activity. It's hard to tell which one a person will end up acquiring a taste for. Roguelikes are hard, inscrutable, acquired-taste games. I also had short dalliances with TOME4 and DoomRL and Brogue, but they never hooked me like DCSS. In the process of trying out other roguelikes, something about DCSS called me back in and I got addicted to the well-considered complexity of it. The first time I played Dungeon Crawl I was like "all you do is fight monsters in a dungeon? This is sooooo boring" (also I died several times during the tutorial). Your friend can just download and try them out. If you want less polish and more options, there are tons of forks now. I've played most other roguelikes and haven't found anything that comes close to the level of depth and polish Dungeon Crawl has. I've played DCSS on and off for ten years so I don't have an objective opinion.
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